# Game Engine

> Browse 9 items tagged with Game Engine.

## Items

- [Godot](https://mcpserver.ever.works/items/godot) — MCP server specialized for Godot Engine projects, providing knowledge of file formats (.gd, .tscn, .tres), architecture patterns, validation tools, code templates, and CLI workflows for game development and debugging.
- [Godot MCP](https://mcpserver.ever.works/items/godot-mcp) — MCP server for interacting with Godot game engine: editing, running, debugging, managing projects.
- [Unity MCP](https://mcpserver.ever.works/items/unity-mcp) — MCP Server for Unity Editor and games made with Unity.
- [Godot MCP (Coding-Solo)](https://mcpserver.ever.works/items/godot-mcp-coding-solo) — MCP server for interfacing with Godot game engine providing tools for launching the editor running projects and capturing debug output.
- [Godot MCP (Dokujaa)](https://mcpserver.ever.works/items/godot-mcp-dokujaa) — An MCP for Godot that leverages Claude for game development and editing.
- [Godot MCP (ee0pdt)](https://mcpserver.ever.works/items/godot-mcp-ee0pdt) — An MCP for Godot that lets you create and edit games in the Godot game engine with AI tools like Claude.
- [Unity MCP Integration](https://mcpserver.ever.works/items/unity-mcp-integration) — Enable AI Agents to Control Unity game engine through the Model Context Protocol.
- [Godot Engine MCP Server](https://mcpserver.ever.works/items/godot-engine-mcp-server) — Comprehensive MCP server empowering AI assistants to run, inspect, modify, and debug Godot Engine game development projects end-to-end with a complete suite of developer tools for game asset and scene management.
- [Godot Forge](https://mcpserver.ever.works/items/godot-forge) — Godot 4 development companion with test running (GUT/GdUnit4), API docs with 3→4 migration mapping, script analysis, scene parsing, screenshots, and LSP diagnostics.

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_Canonical page: https://mcpserver.ever.works/tags/game-engine_
